Part 22: Update XX - Goondalf the G(rim)
Part XX - Goondalf the G(rim)Music - Fairy Woods

From Forest 6 to Forest 9 (nice).

The main point of interest in Forest 9 doesn't appear until later. For now, the trouble is these guys.

Merscwogs hiding in overgrown crop fields waiting to ambush us.

And we don't get any TP until all of them in an area are dead.

We are OUT of here.


The best thing about Forest 8 is these nice little flowers.

The worst thing is these Bowbois hiding amongst the trees. At least we have enough HP now that we probably won't die in one hit.


Trees, trees everywhere.

Arrows, arrows everywhere.


Wait, what's this? Warriors?

It's one of the camps!

This one also has a Caster, but he spends most of the battle taking ice and fire potshots from the sidelines, sometimes hitting his own men.


The sneaky bastard loves casting Hold then unleashing ice-burning hell on people. Try not to let this happen to Phelic's Apprentice like I did.

With the Training Points gained from finally winning (after a couple reloads of course), we finally get Stealth up to base 30, so we're gonna start increasing other stuff. Con is a good place to begin.

That's really all there is to Forest 8, so let's bounce.


Forest 7 has new foes.

Lizard mans!


Like most grunts, they're mainly dangerous in large numbers. They do more damage than most Sha'ahoul except scouts and casters, but they're still melee dudes in a magic world.

Most of them have literally nothing on their bodies. We can't even loot their spears.

Except this one random one, who has the Shadow Cuffs.


Gonna file these away for later.

Across another very sturdy-looking bridge...

A cave with red lizard mans standing guard outside. This must be important! (The red ones aren't any more dangerous, they're just red.)



Very sturdy defenses in here.

Hey, they can make fires, so they must not be that primitive.

Now things start getting hard, with half a dozen of these motherfuckers swarming us.

Running around and shooting wave after wave of fire is pretty much the only way to survive.

The same tactic works equally well against blue lizard mans. Also, we now cast spells fast enough that we can unleash three at once if the target is far enough away. Badass.

Thinking about thos HPs.

An empty wooden cage...? Okay.

Throwing iceballs, one in each fist.

Can the lizardmen work stone, or was this already here...?

All these skeletons are not a good sign.

Man, who chooses to live in a cave that's full of golems?

And spiders? These lizardmen must be really hardcore or really dumb. Or both I guess.

Don't think too hard about what's in these webs.

This place is big, and windy. We started a quarter of the screen to the bottom right.

As we all know, spiders are very protective of their treasure hoards.



It's a shame Electric damage is so rare. This would be a killer Restriction-to-damage-reduction ratio for it.

They were like that when we got here. Well, that's not ominous or anything.

Ah, another Shadow Warrior, this time wearing a spooky hood.



And we can take the hood when we beat him!

It actually has slightly better stats than the leather hood. I'm going to be switching back and forth between it and the Great Helm for this chapter, but after that we will almost exclusively be using the hood, because...

It shrouds the face of whoever wears it in darkness. Inscrutable wizard status: confirmed.

We can also take the warrior's black-tinted plate armor, but that is more useful as a fashion statement.

The chest, sadly, only has another Shadow Amulet that is useless to us.


Except for one short branch I missed, that's the end, so let's head back.

The lizards around the fire are obviously way too freaked out by Goondalf's abyssal countenance to come to their comrade's aid.

There are people in this cage! We must release them (and hope they don't run away screaming from our endless void of a face)!





These lizards are jerks.

We don't have to escort the former slaves. I'm sure they'll be fine!

Back to Forest 7.

Then down to Forest 4, the last map for us!



Aside from wolves, it has one major point of interest.


This cave looks... redder than the other one. It's right next to a lake so it could be intended to be clay or something, or it could be BLOOD.
When we get halfway through, this guy comes walking at us from the right. A brave soul indeed, to approach Goondalf.



Dale: Lizards that walk like men took us as slaves! There are only a few left! Please! They're eating us one by one! Please set them free!
Ah, so they don't just enslave people, but also eat them. Yikes.

I really like that the designers considered players who did the maps "out of order".
Dale: So I can stop hiding? They're... Wait, you're here, it must be safe to... Oh, I'm so hungry, and so tired of hiding...

And then he also disappears. I'll show what lies at the other end of the cave next time. First I want to show where the slaves went, concluding this part with everyone's favorite: CONVERSATION.

Along the way back to the outpost, I remember that I don't think we talked to this guy before.


Goondalf the Grim has no time for elvish nonsense.



Ah, so that's the elves' deal. Even better, some of them have new stuff to say the second time around! I wonder how they will attempt to dunk on humans next.






Is there a



We already took care of that.














Even with our hood, he still throws shade at us.

It's the slaves we rescued! Looks like the wolves and/or rabbits didn't get them after all.


Dale: I think it shall be a little while before I can think of sleep again. [shudders]

Dale: Thank you for your understanding. I will include you in my prayers, good sir.


The other two don't even get names, poor guys.

Our heroism increases!
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